A downloadable asset pack

Scaling the magnification.

Scaling the roundness.

This is magnifier shader that reads from screen texture. So if the image you want to zoom in isn't rendered properly, you may end up with an unwanted result.

In order to get this shader working in Godot, you must attach this to a node with a texture. It might work with nodes without textures too, but it's not tested yet.

This project is released under MIT License

For more information or to contribute: https://github.com/Orbbloff/Godot-Magnifier-Shader

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magnifier.gdshader 3.7 kB

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